In Spoken you play as the boy, Ehran, who has been trapped in a dark dungeon, betrayed by his own brother. Here he meets the mysterious girl Aya. The two of you do not share a language, but you do share the desire for freedom! In order to escape, you must now find a way out using your own self-made language. Learning how to communicate with Aya is your only hope of escaping the dungeon.
Solve puzzles by creating your own language
Spoken is a 3D puzzle game developed for Android and iOS. As a player, you move through several rooms, each featuring a puzzle. You cannot solve the puzzles alone; you need cooperate with Aya. Every time you encounter a new object or action in the dungeon, you name it together.
Combining strokes and sounds, the player creates a unique sign and name for the object. In the rest of the game, this word is used to refer to the object, and this is the way you communicate with Aya.
Explore the immersive 3D game world by zooming and rotating the camera. The beautiful, eerie soundscape is procedurally generated, responsive and otherworldly, adding to the game experience.
Spoken was developed by a team of 16 students from different educations, ranging from universities to art schools. As students of DADIU, Danish Academy of Digital Interactive Entertainment, the team had six weeks to produce and release the game. As Project Manager and Scrum Master, I had the overall responsibly for planning, keeping the production on track, taking care of the team and documenting the process. Spoken was nominated for Spilprisen 2016 in the Best Showcase category.
Tue Madsen: Game Direction
Amanda N. Rasmussen: Project Management
Simon Bentzen: Game Design
Nicholas Bukdahl: Level Design
Julie Zintel: Art Direction
Rosen Milev: CG Art, Animation
Nadia Hamza: CG Art, Animation
Majbritt Løfgreen: Sound Design
Ivan Dimov: Lead Programming
Veselin Yanakiev: Pipeline Programming
Peter Troelsen: Programming
Anders Wessberg: Programming
Bo Olsen: Programming
Tomas Moesgaard: QA Programming
Dennis Godtfredsen: QA
Steffen Nygaard: QA